a human-scale digital videogame with logic provided by people.

the original idea

the following text is a slightly edited summary in english from around 12020-11 about propuesta poñg, originally written in spanish:

some time ago, i applied for a grant with this project: "a human-scale digital videogame, with logic provided by people". "a very low-res (16x12) monochromatic game simulating a tennis match between two people". i didn't get it, but i decided i'll design and build it nevertheles.

i consider this videogame is "electric" but not electronic: it uses electricity, wires, switches and LEDs/lightbulbs, but the logic is not semiconductor-based, it is human-based.

there are two human players with "controllers", but someone ("the operator(s)") has to go through each and every switch of the system, putting it in the corresponding position according to the (light) state of its inputs (a nor operation!), in order to calculate one frame.

when the frame is ready, it is "switched" into a display: players and audience can see the new state of the game, we can take an instant photography to document the frame, players can adjust the state of their controller, the display turns off and the switching process starts again.

the inputs of each iteration for the operator and the logic network would be a "vector" with the state of the game plus the state of the controllers.

initial iteration

the initial iteration in 12020 resulted in some beans computing prototypes, which are documented in bouncing ball logic and bouncer-2d prototype.

a sequence of four frames showing two paper boards with black and soy beans in them: the one in the left contains the processing cells, and the one in the right looks like a screen composed of soy beans except for one, which seems to be moving from the top left corner to the bottom and right.

incoming links